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Boarding Marines

 
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Who's played OGRE/G.E.V.?
Yes
66%
 66%  [ 2 ]
No
33%
 33%  [ 1 ]
Total Votes : 3

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Mr. E
Lieutenant Commander


Joined: 29 Nov 2009
Posts: 20
Location: United States

PostPosted: Tue Dec 01, 2009 10:22 am    Post subject: Boarding Marines Reply with quote

I had an idea for a extra stat called marines, which would be where the ship has Troops armed with personal weapons that can be either used to attack/Take over/Scuttle other ships. You could have the Marines cost two points each, like missiles, and they would be 'fired' out of Boarding Craft (Working the same way as launchers). Ships that didn't buy Marines would have an automatic stat of one Marine, Plus one for every 20 or 30 points, but these 'Inherent Marines' (Representing armed crew members) would not be able to attack, only to defend. during a boarding action, the attacker chooses which stat he wishes to attack, and Combat begins:

Defender and attacker each roll one die, and modify it by their # of Marines. The loser Subtracts one Marine. In the event of a tie, the defender wins. If the attacker wins, he now controls all the functions of that Stat, i.e.: Choose where cannons fire, Choose where to move, etc. Then the next turn the defense may launch a counter-attack, using the same rules as above. And so on.

If the Attack Marines take over the entire ship, its allegiance is immediately changed.

Feedback woulde appreciatd!
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Dogmirian
Captain


Joined: 23 Oct 2008
Posts: 87

PostPosted: Tue Dec 01, 2009 5:46 pm    Post subject: Reply with quote

i had rules similar to these some where in here but this is a lot simpler and better written then my rules.
i would love to play with them if you or anyone else wants to game sometime
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JAFisher44
Admiral


Joined: 19 Apr 2009
Posts: 63

PostPosted: Tue Dec 01, 2009 10:45 pm    Post subject: Reply with quote

I dislike the idea of a captured ship being immediately battle ready for the capturing side. Ship capture is more of a campaign oriented tool. I think that the best a captured ship could expect in an engagement is the opportunity to retreat in good order. In a one off game this serves the purpose of removing the ship from your enemies force. In a campaign it does the same plus it gives you a free ship you can use in later battles.
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